My Projects


vivarra

VIVARRA has it’s own page, click the button below to go to it

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Legolas Simulator 2016.

Legolas Simulator 2016 is a First Person "Literal Tower Defense" game developed for the HTC Vive, at the Vancouver Room-Scale VR Game Jam, using Unity 5. The player is given a bow, an infinite amount of arrows and tasked to use them to defend their tower from vicious purple balls.

My Role.

  • Game Designer

  • Level Designer

  • "VR Dude" (It was my responcibility to use my knowledge about VR to understand how the Vive worked. And to apply that understanding to create a solid game experience.)

MY Two Cents.

It was my goal to quickly develop and understanding about how the Vive worked, while determining how best to translate that into a positive user experience. With that knowledge we were able to craft a game that not only satisfied the theme, but we were also able to use this new medium to create fun and enduring and strategic experience. 


A third person, Base Defense and Collect-A-Thon game with elements of Open World Exploration and Survival. You play as Geo, a sculptor that creates magical Golem constructs, in an effort to survive and navigate "Oasis" a chain of hostile floating islands, in an effort to find his way home.

A third person, Base Defense and Collect-A-Thon game with elements of Open World Exploration and Survival. You play as Geo, a sculptor that creates magical Golem constructs, in an effort to survive and navigate "Oasis" a chain of hostile floating islands, in an effort to find his way home.

My role.

  • Level Designer

  • Game Designer

  • Environment Artist

  • Quality Assurance Tester.


The Ves’n Championship is a fast paced local multiplayer death-match game in which players fight to the death for supremacy. Players run and jump through levels dodging attacks and dealing devastating blows to their opponents. They will be required to think quickly and react even quicker to defeat their “frienemies”.

The Ves’n Championship is a fast paced local multiplayer death-match game in which players fight to the death for supremacy. Players run and jump through levels dodging attacks and dealing devastating blows to their opponents. They will be required to think quickly and react even quicker to defeat their “frienemies”.

My role.

Level Designer

  • Game Designer

  • Game Balancer

  • Environment Artist

  • Quality Assurance Tester.


Andromeda: Ferrum Mission Hub

Mission Design Document


Star Base.

Unreal Tournament 4, Deathmatch Level