Vancouver Film School

 
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Golemancer is a third person, Base Defense and Collect-A-Thon game with elements of Open World Exploration and Survival. You play as Geo, a sculptor that creates magical Golem constructs, in an effort to survive and navigate "Oasis" a chain of hostile floating islands, in an effort to find his way home.

MY ROLE.

  • Level Designer

  • Game Designer

  • Environment Artist

  • Quality Assurance Tester

A third person Base Defence, Platformer set in a magical land of floating islands, developed by three Vancouver Film School students using Unity.” Cast into a land long forgotten by your people you must strive to survive this land turned hostile in your absence. Your people are a hardy race of Lizards, and although lacking in strength, intelligence has never been your weakness. Somewhere in this land may lay the key to returning home, but as darkness begins to fall something stirs in the darkness.
 
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The Ves’n Championship is a fast paced local multiplayer death-match game in which players fight to the death for supremacy. Players run and jump through levels dodging attacks and dealing devastating blows to their opponents. They will be required to think quickly and react even quicker to defeat their “frienemies”.

MY ROLE.

  • Level Designer

  • Game Designer

  • Game Balancer

  • Environment Artist

  • Quality Assurance Tester.

This was one the first projects I did during my time at VFS. I was the programmer as well as parts of Game Design.